Vaesen, a nordic horror rpg by Free League Publishing. You will find out why we like this rendition of a curated role-playing game. Fancy talk for what we’re about to divulge. Random Encounter Voicemail from Chris Shorb Voicemail from Todd Crapper of Broken Ruler Games Jim F. emails about ep 377 using lore and setting…Read More
All the BS you can handle.
If you want the Players to engage with your lore/setting/cool stuff – you need to make that stuff part of the solution to their problems. The lore must be relevant to the adventure. If they can solve everything with their character sheet, they don’t need your setting. Unless the player(s) really like learning your lore,…Read More
Of all of the things that we steal from other art forms (e.g. movies, novels, TV, etc.) for our games, one of the things that would be most helpful would be to understand story structure, drama, and pacing. Developing and tuning our senses for these things will help us not only as GMs, but also…Read More
We talk about making a setting/world believable for us/our players – helping to keep the verisimilitude working. But do we know what we need/want? I mean, what does it take for us to believe? What about the other players in the game? Perhaps we need to provide different things to different players to help them?…Read More