Episode Archive

Archive rss of past shows

080 Savage Worlds RPG

We talk Savage Worlds RPG, and solicit some help from Kristian Serrano and Ron Blessing from the Savage Bloggers Network. Published by Pinnacle Entertainment Group, Savage Worlds’ motto is ‘Fast, Furious, and Fun’. We talk about what makes it fast, furious, and fun. Target number four, raises, wild die, bennies, wild cards and extras, and playing cards for initiatives are just some…

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079 Latency in RPG Combat

Latency in rpg combat occurs from time to time. Sure there are roleplaying games that have higher rates, or delays, in how combat is resolved. What causes this ‘latency’ we speak of? It could be that many players simply don’t know all the rules. Maybe there are too many rules to remember. How does a…

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078 Starting the RPG Campaign

Starting the rpg campaign takes some previous thought. How much depends on a few things, what you’re going to play and how you’ll approach your players are just two thing to consider. There is quite a bit of social contract, knowledge gathering and dissemination of information. Players are going to want to know the type…

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077 Opposed Die Rolls in RPGs

We typically use opposed die rolls in rpgs to resolve a contest between player characters or between player character and nonplayer characters. We may use skills – my push to your pull, or more like sense motive to the other’s deception. Some systems could have a different approach, re: Star Wars Edge of the Empire by Fantasy Flight…

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