Sometimes, there’s no shortcut for experience. We talked with Tim D about this a bit when we had him on to talk AS&SH. We need to try and do and keep trying and doing to get good at something. It’s been said you need 10,000 hours to be proficient at a skill. Does this apply…Read More
All the BS you can handle.
We’ve chatted about player character health before, but Brett thought he’d bring it back up as part of the “things I learned” from his Delta Green game around lethality and tracking damage. When a game is lethal it seems to be logical for GMs and Players to want to know exactly what part of a…Read More
Brett is trying something new with his upcoming home game. We start with talking about campaign length but divert to the aforementioned change in Brett’s rpg. Random Encounter Laramie on Folklore Foes Laramie comments on the forums about Folklore Foes COMMENTS!!! I know I for one don’t really care when the show is recorded or…Read More
Folklore Foes – how can we use the aspects of folklore monsters/foes to make our encounters new and fresh? Take a creature and give it different immunities and vulnerabilities. Inspired by Zee Bashew’s video on youtube. Random Encounter Josh Wallace writes in his favorite house rule Hail and well met! I’m a bit behind on…Read More