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Easy Wins in RPG’s

Easy wins are not about killing the big bad. But we do spend a lot of time talking about “The Big Bad” in our games, helping to make those encounters/fights/etc the best they can be.  But, how much value do we put on those easy or quick wins in our games? Those times the party…

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Descriptions on Demand in RPG’s

Descriptions on Demand in tabletop rpg’s. We’re not always comfortable, especially in a new game, when the GM gives us the talking stick and asks us to make something up on the spot about their game world. Here’s an article that references this approach: https://thealexandrian.net/wordpress/44891/roleplaying-games/gm-dont-list-11-description-on-demand So… what do we think about this? From Roger Brasslett…

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Making Thieves Interesting

Making thieves in tabletop rpg’s more interesting is going beyond just picking pockets and opening locks. Inspired from a post from Grotonomu. Announcements Virtual Gamehole Con event registration and badges available now. Heroes Save Villages, charity game on August 29th at 4pm cdt on Hobbs665 Twitch channel,staring Jason Hobbs (Hobbs and Friends), Kevin Madison (Dungeon…

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Brett Takes D&D Survey

Producers of Dungeons and Dragons, Wizards of the Coast, put out a survey to better understand tabletop gamers and their preferences. Sean thinks it would be interesting to have Brett take the survey. If you have not taken the rpg survey, we encourage you to do so, but feel free to answer the questions out loud…

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