Player control in roleplaying games, some may call it ‘player agency’. Brett & Sean run themselves in circles trying to define it. Chits, points, fortune or luck dice can allow a player to change things, is that giving them too much control? Topic inspired by listener Eric Farmer, he got us thinking about the role…Read More
All the BS you can handle.
Roleplaying for story, do we do it? First we need to define ‘story’. We, and other like Misdirected Mark, talk about story needs, wants, etc., for our games. If we’re not in it for the story, then what is it? There are dangers in forcing story. Sean Train anyone? Lets face it, story is the end…Read More
Player character pain in roleplaying games. Sean believes that the physical piece is tied to mechanics while the mental pain is tied to roleplaying. Sometimes there are mechanics that help simulate pain. Maybe it’s the condition track in WotC’s Star Wars Saga Edition rpg, you take damage and move down a condition track and taking…Read More
Challenges killing player characters, is it tougher to do with today’s roleplaying games? Episode 53 Show Agenda Reading from Curt Thompson’s G+ Intro Announcements Random Encounter – emails, voice mails, social media from listeners Moe Tousignant re: Weird on G+ Darcy Ross re: Weird on G+ Victor Wyatt comment on G+ Voicemail from Joe Matt…Read More