From rpg player to game master, it can be a leap. How did we Brett and Sean start gaming? Was it running or playing rpg’s? Then how we got into game mastering and what made us do such a foolish thing. Topic inspired by Jeff Rademaker, we share some of the things we learned and…Read More
All the BS you can handle.
Player control in roleplaying games, some may call it ‘player agency’. Brett & Sean run themselves in circles trying to define it. Chits, points, fortune or luck dice can allow a player to change things, is that giving them too much control? Topic inspired by listener Eric Farmer, he got us thinking about the role…Read More
Roleplaying for story, do we do it? First we need to define ‘story’. We, and other like Misdirected Mark, talk about story needs, wants, etc., for our games. If we’re not in it for the story, then what is it? There are dangers in forcing story. Sean Train anyone? Lets face it, story is the end…Read More
Player character pain in roleplaying games. Sean believes that the physical piece is tied to mechanics while the mental pain is tied to roleplaying. Sometimes there are mechanics that help simulate pain. Maybe it’s the condition track in WotC’s Star Wars Saga Edition rpg, you take damage and move down a condition track and taking…Read More