Ending the rpg campaign. There can be a number of situations why you would want to wrap up your roleplaying game. Whether it is GM or player burn out, the game is falling apart – players not getting along, or you’re being tempted by the new shiny, we talk about how and when to end it….Read More
All the BS you can handle.
Critical hits and fumbles in tabletop roleplaying games, how do they enrich your game or can they be just plain silly? Some systems have critical hits and fumbles built into it. Most of us may have taken it upon ourselves to incorporate such a system into our house rules. Dungeon Crawl Classics make critical hits…Read More
RPG styles and systems, a preference on system and how it may tie into system. It’s hard to explain, but we get there…eventually. We’ve been thinking a lot recently about roleplaying game systems that are designed specifically for certain types of stories v. those systems that try and be generic enough to “do it all”Read More