Gaming & BS

Episodes of our flagship show, Gaming & BS

Changes for Playing Tabletop RPG’s Online

We are going to be running some games for Patrons of the show, and lots of folks are running tabletop rpg’s online, so we wanted to talk about some of the behaviors that gamers need to be aware of, and possibly change, to help make these on-line sessions the most fun they can be. Need…

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GM’s Making Die Rolls for Players

Sometimes it may be a better idea for the GM to roll some dice for the players – like those time when your ninja is trying to move silently, or your Street Samurai is trying to hear if anything is behind the door, or maybe your wizard is trying to spot the book that has…

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Non-combat Encounters in RPG’s

Non-combat encounters in RPG’s… Don’t make encounters about “combat”. What are our thoughts on that? Asks Sky. Create an encounter, it’s up to the players if they make it combat-based…but not always. We also touch on resolving the encounter, typically social in nature. https://forums.gamingandbs.com/t/286-non-combat-encounter-design/524 Announcements Survey to gauge interest in playing online with Brett, Sean…

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Ideal Game Group

The ideal game group for role-playing games is more than just the perfect amount of participants. It encompasses a wide array of things like types of players, the games you play, whether you game master or play, whether you have game masters as players. Of course we don’t want bad players at the table, but…

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