Suspending Belief in Role-Playing Games
“Your PC falls 120′ and suffers 60 points of damage”. No problem, I still have 60 left. Sometimes it’s a small thing that throws us off, and sometimes it’s something bigger. What are the boundaries/levels of “Suspension of Disbelief” that we’ll put up with and where does it break, and ruin a game for us?
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Con Game Excitement, Bring It Home
A while back Brett brought up the idea of running home games more like convention games – asking why we don’t do that. We’re going to revisit this topic but with a slightly different angle that I think should be more useful: Using the con game magic to bring back the wonder in your home...
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Gaming in Small RPG Groups
Ok, so what is a small role-playing game group? What games might be played and what do you have to keep in mind when you’re playing with a small group of players.
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PC Hindrances
PC Hindrances, some systems you take them in order to gain extra points to be converted to boons, buffs and edges. But what if your players take them, but they don’t end up being a hindrance.
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Dark Trails and the Weird West
Dark Trails is a role-playing game inspired by HP Lovecraft and authored by David Baity. We have him on to talk about his new game and the weird west.
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Random Encounters
All Random Encounters this week. Well to include Die Roll too!
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Being Inclusive with Paige Leitman
How can we be better about welcoming everyone that is not like Brett & Sean into the hobby? It can be difficult if you see things through the same lenses every day, so we tapped Paige Leitman to help us gain some perspective.
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Meta Currencies
Meta currencies like bennies in Savage Worlds, momentum in Star Trek Adventures, light and darks side points in FFG’s Start Wars, FATE points…we talk about them. Thanks to Peter Skanes for the topic!
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Consuming RPG Setting Material
Read it all. Skim it. Take notes. How do you consume RPG setting material? Thanks Jim Fitzpatrick for the point of inspiration!
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Recovering From A Bad Game
It can be a little bit intimidating and difficult to recover after you run a bad game. How do you engage the players again? Do you discuss issues with the game at that point? Do you just move on? Dow do you approach resolving or improving? Questions posed by Tony Baker, we try and tackle...
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