Smash Cut
Smash cuts, spotlight moves, scene flips? Keeping the action moving cutting from one situation to the next in your role-playing games.
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Random Encounter Segment
We discuss emails, feedback and comments from some of our listeners.
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I Want My PC To Die This Way
Your player character dies. What happens at the table? Thanks to George Sedgwick on this one.
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Magic and Eberron
Manifest Zone co-hosts Wayne Chang and Kristian Serrano join us to clear up low magic, high magic and touch on Eberron and how it’s NOT high magic.
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What We Stopped Doing In Our RPG
Over time our rpg ame mastering style or the way we play has changed. We talk about some things we stopped doing.
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PC’s Differ via Advancement
Some games allow you choices through advancement, and many of us may confuse that those choices with character optimization. But what if it’s just a way to differentiate your fighter from another fighter?
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RPG Campaign Settings
We have skimmed the surface of rpg campaign settings every once in a while. While we don’t go into detail on any one specific setting, like every week, we express our thoughts around this part of role-playing games.
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Less Than Optimal, Stats
Playing characters with low abilities, aka stats for rpg pc’s. Good? Bad? Hopeless?
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Low Level Play in RPG’s
Inspired by DM Cojo, we talk about low-level play. Only this time we have someone help us define it and stay on track. Chris Sniezak from Misdirected Mark/Encoded Designs provides some additional insight.
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Meta Gaming Again
Meta gaming round 2 with Alex. Then it’s Random Encounter, Die Roll and a special thank you.
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