Episode Archive

Smash Cut

Smash cuts, spotlight moves, scene flips? Keeping the action moving cutting from one situation to the next in your role-playing games.

Read More

Random Encounter Segment

We discuss emails, feedback and comments from some of our listeners.

Read More

I Want My PC To Die This Way

Your player character dies. What happens at the table? Thanks to George Sedgwick on this one.

Read More

Magic and Eberron

Manifest Zone co-hosts Wayne Chang and Kristian Serrano join us to clear up low magic, high magic and touch on Eberron and how it’s NOT high magic.

Read More

What We Stopped Doing In Our RPG

Over time our rpg ame mastering style or the way we play has changed. We talk about some things we stopped doing.

Read More

PC’s Differ via Advancement

Some games allow you choices through advancement, and many of us may confuse that those choices with character optimization. But what if it’s just a way to differentiate your fighter from another fighter?

Read More

RPG Campaign Settings

We have skimmed the surface of rpg campaign settings every once in a while. While we don’t go into detail on any one specific setting, like every week, we express our thoughts around this part of role-playing games.

Read More

Less Than Optimal, Stats

Playing characters with low abilities, aka stats for rpg pc’s. Good? Bad? Hopeless?

Read More

Low Level Play in RPG’s

Inspired by DM Cojo, we talk about low-level play. Only this time we have someone help us define it and stay on track. Chris Sniezak from Misdirected Mark/Encoded Designs provides some additional insight.

Read More

Meta Gaming Again

Meta gaming round 2 with Alex. Then it’s Random Encounter, Die Roll and a special thank you.

Read More