Episode Archive

Dilly Dilly!

Dilly! Dilly! BS’ers. We tackle a few Random Encounters, but the main topic is pretty thin to nonexistent.

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Player Character Evolution

Let’s talk about why it’s important to have a PC change as the campaign happens. The idea of “My character wouldn’t do that” is, IMO, often built on the idea that the character will not learn or change or adjust based on the things they encounter in the world.  So, let’s dig into this.

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Game Like It’s A Convention Game

Game events at gaming conventions often times exude a certain level of excitement. Some people may actually play differently when they’re at a convention. Maybe there’s a way to bring the positive components to our home games.

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Run Away or Surrender

There’s a time and a place that’s good for your player character to either run away or surrender in your rpg. Or is there? dot dot dot

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Making Tweaks To Monsters

We take a couple monsters each and tweak them just a bit.

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Brett Feels

Brett shares his not-so-good experience with his long-standing game group.

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Cold Shadows Espionage RPG

We go over the rules of Cold Shadows. An espionage role-playing game by Gallant Knight Games.

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Playing Gods in Your RPG

Playing gods in your rpg. Who better to help us with such a topic than the person that created Part-Time Gods rpg, Eloy Lasanta! Checkout Eloy’s kickstarter for Part-Time Gods 2nd Edition happening up until June 10, 2018. Third Eye Games New Agenda Publishing

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True Dungeon

True Dungeon, showing up at major cons in the U.S., and something more than escape room. We talk to the founder and creator of this immersive live-action, walk-through, Dungeons & Dragons adventure set, Jeff Martin! True Dungeon at Origins! True Dungeon – official website Volunteering to work True Dungeon True Dungeon on Youtube True Dungeon...

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Dynamic Bad Guys in Your RPG

Last minute change in topic leads us to talk about dynamic big bad evil guy (BBEG) in your rpg. To make a boss fight ‘interesting’, we talk about pulling punches or buffing them on the fly.

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