Brett’s Approach to Building an RPG Encounter
Brett is going to walk us through how he goes about building an rpg encounter while Sean questions and snipes from the sidelines.
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Sean’s RPG Encounter
Sean is going to walk us through how he goes about building an rpg encounter while Brett questions and snipes from the sidelines (don’t worry, roles get reversed next episode).
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Using Creatures from Other Games
Inspiration from Blake Ryan. Blake poses the question, “have you ever used something from one game setting or system to another. For example using Githyanki/Githzeri/Mind Flayers in Conan or Lankmar? Something not part of the setting but not hard to insert either. Or, vampire clans from vampire the masquerade in D&D or Shadowrun? as pcs or npcs?...
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186 Too Many Options in RPG’s
We’ve talked about limits in our games before, but I wanted to focus on this a bit further. I mean, it’s fine to say something like “limiting options is good” but is that all the time? Only during PC generation? How about during gameplay? Let’s discuss
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185 Can I Make a Check Too?
Skill roll limits in your rpg: Those times when everyone wants to make a Perception check to try and ensure that the group “wins” and gets the information.
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Hex Crawl
Hex crawl! We enlist some help from Eric Hoffman and Jason Hobbs to talk about this type of adventuring in your rpg’s.
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Narrative Permission in RPG’s
Inspired by a post by Jared Rascher, we take a look at rolling dice or just succeeding based on the actions of the player character in your rpg. In other words, if you narrate your situation well, should you just succeed?
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182 Conversion Dilema
Let’s talk about those “old” settings, adventures, and so on – the ones that are for the previous edition of your favorite game, but you want to use them with the newer version. Do you really need to do the work to convert them, can you just use them “as is”, or does it depend...
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181 Made for the Player Characters or Not
When we setup a campaign how to we want to deal with the PCs’ actions – We all know the player character’s are the most important people in the game, but is this about the world working around the PCs and their backstories, or about the PCs imposing themselves onto the world?
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180 Adversarial Players in RPG’s
After we talked about Adversarial GMing Andy Hall asked us to chat about Adversarial Players. This may be just as hard to define as Adversarial GMing, but let’s see what we can do with this. Lets talk about adversarial players in rpg’s.
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