Episode Archive

179 Energy In Our RPG’s

Inspired by Pure Mongrel’s inquire on creating energy in our rpg games, we talk a bit about it. Maybe point out some things that will make you enthusiastic to play.

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178 Immersion In Our Games

We actually define immersion, thanks dictionary! Then we go into what it means for our role-playing game, and some things you can do to be immersed.

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177 Adversarial GM’ing

Like many topics we try to define it, adversarial game-mastering in your rpg, but you know how that goes.

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176 Sanity Check

Sanity. Some games have it, some games don’t. We certainly don’t. We even touch on having some fun as a Keeper, Game Master, DM when you want your player’s character to start losing it. Aside from Call of Cthulhu how do you use sanity in your rpg?

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175 Hidden Hit Points

Brett references John Wick’s Play Dirty and a concept of not using numbers for hit points but rather describing the damage to reflect the condition of your pc. Cool concept or sheer madness?

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174 What We Want In Our RPG

Consider this a pre session zero where Brett wants to know what we want in our rpg.

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173 Mooks and Minions in RPGs

Mooks and minions in your tabletop RPG. They are fun to mow down, but can it be too much? We know Savage Worlds and Fantasy Flight Games Genesys-based system rpg’s have them, but what about using them in games that don’t have mechanics to deal with them?

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172 You Meet in a Tavern

You meet in a tavern and have no connection with other player characters in your role-playing game. But what is your motivation young thespian of rpg’s? Come on, do you really need one?

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171 Making Exploration Fun!

Thanks go out to Andy Hall, we discuss exploration in rpg’s. We share our thoughts and ideas on how to make it more fun than ‘you travel, you travel, and travel some more’.

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170 Emergent Character Creation

For character creation you start with your character name and minor details, but build it as you proceed in an adventure. Craziness.

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