Episode Archive

No New Show, Explanation and Thank You!

No new episode this week?!! Gasp! Well, let me explain while also extend a thank you to all of you. After a brief explanation we’ll be rewinding it back to September 17th, 2014.

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152 Getting Back Into The Hobby

We’re glad you’re getting back to rpg’ing. It’s never too late. We try to settle your nerves with words of encouragement…and maybe some advice.

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151 Back to NPC’s

We go back to NPC’s because we wanted to chat about why it’s important to have non-player characters with personality.

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150 Mega Dungeons

Mega dungeons, you know, the big ones. There’s Undermountain, Castle Greyhawk, Barrowmaze and many more. We talk about ’em.

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149 Lapse Between Game Sessions

More commentary on this one. Some of us have consistent weekly games and some of us play with a group every few months. We share our experiences with how frequent we play.

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148 Unveiling the Mystery

Mystery, or the unknown, is a good trope to incorporate into your RPG. But, how far do you go before the players hit a brick wall of frustration and don’t know what to do or what path to pursue? Inspired by an email to us from Michael Drescher, we take a stab at providing some...

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147 Mass Combat

Mass combat, we’re not talking specific rules or mechanics. More high level than that. We explain our definition and the tie into miniature war games. A topic suggested by Gabe Dybing.

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146 Tips for Tactical Combat

Are your players neutralizing your combat encounters in rpg’s quicker than you can say “save or die”? Well our friend Walt has just those players. But fear not, Walt! We’ll give you some tips on how to beef up a tactical encounter so it’s challenging for your players!

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145 Pregen or Roll Your Own

Pregens are good for one shots and con games. Roll your own pc is good for campaigns, but what if you flip it? Is there a time when pregens could be used for an rpg campaign? :gasp: How about rolling up characters for a convention game or one shot?

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144 Character Development

As part of a character concept, we pose different questions you can ask yourself when creating your player character. Inspired by feedback on our player series from Jim Fitzpatrick.

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