Episode Archive

155 Brett’s Recent RPG Mistakes

We all make mistakes in our rpg’s and Brett is not immune. He comes to the table and confronts those mishaps in hopes of becoming a better game master. Meanwhile, Sean lends an open ear and helps console the fragile Brett.

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154 Player Series – Games With No Classes

How to make a character in a game with no classes.  I think this merits a discussion as players new to this style of game often have difficulties forming a concept. Thanks to Tony Baker for the topic.

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153 Gaming with the Feels

Gaming with the feels, aka emotional bleed. There are times when the story is deep and rich, the interactions with NPC’s is turned up to eleven and we become immersed in play. Emotions will heighten and inevitably impact the game and the players. We banter about the feels that come with rpg gaming.

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No New Show, Explanation and Thank You!

No new episode this week?!! Gasp! Well, let me explain while also extend a thank you to all of you. After a brief explanation we’ll be rewinding it back to September 17th, 2014.

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152 Getting Back Into The Hobby

We’re glad you’re getting back to rpg’ing. It’s never too late. We try to settle your nerves with words of encouragement…and maybe some advice.

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151 Back to NPC’s

We go back to NPC’s because we wanted to chat about why it’s important to have non-player characters with personality.

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150 Mega Dungeons

Mega dungeons, you know, the big ones. There’s Undermountain, Castle Greyhawk, Barrowmaze and many more. We talk about ’em.

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149 Lapse Between Game Sessions

More commentary on this one. Some of us have consistent weekly games and some of us play with a group every few months. We share our experiences with how frequent we play.

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148 Unveiling the Mystery

Mystery, or the unknown, is a good trope to incorporate into your RPG. But, how far do you go before the players hit a brick wall of frustration and don’t know what to do or what path to pursue? Inspired by an email to us from Michael Drescher, we take a stab at providing some...

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147 Mass Combat

Mass combat, we’re not talking specific rules or mechanics. More high level than that. We explain our definition and the tie into miniature war games. A topic suggested by Gabe Dybing.

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