Episode Archive

083 No Shows at RPG Cons

No shows at rpg cons, it happens. Before being perturbed, it is possible that someone had an emergency come up and could not get to to the convention. But what can you do? Well, the con organizers probably have some method of refunding your ticket or getting you into another game if you’re a player...

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082 Dedication to System

Dedication to system, or system mastery, is often used in the same context. While it may take ‘dedication to an rpg system’ in order to gain mastery of its rules, it’s not always the case. There are advantages and disadvantages to being dedication to sone system. System mastery is obviously an advantage, but what about...

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081 Player versus Player

Player versus player in roleplaying games, without agreement and understanding in advance it can turn out to be a royal fiasco. We specify player versus player and character versus character. Brett talks about how there has been positive gaming experiences when players go back and forth with their characters, but it doesn’t always happen that...

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080 Savage Worlds RPG

We talk Savage Worlds RPG, and solicit some help from Kristian Serrano and Ron Blessing from the Savage Bloggers Network. Published by Pinnacle Entertainment Group, Savage Worlds’ motto is ‘Fast, Furious, and Fun’. We talk about what makes it fast, furious, and fun. Target number four, raises, wild die, bennies, wild cards and extras, and playing cards for initiatives are just some...

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079 Latency in RPG Combat

Latency in rpg combat occurs from time to time. Sure there are roleplaying games that have higher rates, or delays, in how combat is resolved. What causes this ‘latency’ we speak of? It could be that many players simply don’t know all the rules. Maybe there are too many rules to remember. How does a...

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078 Starting the RPG Campaign

Starting the rpg campaign takes some previous thought. How much depends on a few things, what you’re going to play and how you’ll approach your players are just two thing to consider. There is quite a bit of social contract, knowledge gathering and dissemination of information. Players are going to want to know the type...

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077 Opposed Die Rolls in RPGs

We typically use opposed die rolls in rpgs to resolve a contest between player characters or between player character and nonplayer characters. We may use skills – my push to your pull, or more like sense motive to the other’s deception. Some systems could have a different approach, re: Star Wars Edge of the Empire by Fantasy Flight...

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076 Monsters and Non Monsters

Monsters and non monsters in roleplaying games. As Game Masters we throw them at the players, but the big bad is typically a humanoid or human.  That is not necessary true. Is it? By saying this we are considering monsters as just fillers. They may be the creatures that do the bidding of some more...

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075 Gumshoe RPG System

We talk about the Gumshoe RPG system developed by Robin D. Laws and published by Pelgrane Press. Ken Hite, author of Trail of Cthulhu, wrote the game using Gumshoe system because a Call of Cthuhlu game could come to a screeching halt if a player character does not find the clue, or the gamemaster would have to scramble to...

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074 Investigative RPG

Roleplaying games are about discovery and some of that includes some type of investigation. Sure, there are games that have mechanics that help facilitate an investigative game, Gumshoe by Pelgrane Press is just one, but what about the games that don’t have investigation at its core? There is the ‘investigation’ skill in D&D 5e, but...

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