Episode Archive

077 Opposed Die Rolls in RPGs

We typically use opposed die rolls in rpgs to resolve a contest between player characters or between player character and nonplayer characters. We may use skills – my push to your pull, or more like sense motive to the other’s deception. Some systems could have a different approach, re: Star Wars Edge of the Empire by Fantasy Flight...

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076 Monsters and Non Monsters

Monsters and non monsters in roleplaying games. As Game Masters we throw them at the players, but the big bad is typically a humanoid or human.  That is not necessary true. Is it? By saying this we are considering monsters as just fillers. They may be the creatures that do the bidding of some more...

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075 Gumshoe RPG System

We talk about the Gumshoe RPG system developed by Robin D. Laws and published by Pelgrane Press. Ken Hite, author of Trail of Cthulhu, wrote the game using Gumshoe system because a Call of Cthuhlu game could come to a screeching halt if a player character does not find the clue, or the gamemaster would have to scramble to...

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074 Investigative RPG

Roleplaying games are about discovery and some of that includes some type of investigation. Sure, there are games that have mechanics that help facilitate an investigative game, Gumshoe by Pelgrane Press is just one, but what about the games that don’t have investigation at its core? There is the ‘investigation’ skill in D&D 5e, but...

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073 Roleplaying Game Classes or No Classes

Roleplaying game classes, there are rpg systems that involve classes for their player characters. Examples include fighter, magic-user, thief, etc. Dungeons and Dragons and respective derivatives are ones that lead the way with player character classes. Other systems, like Basic Roleplaying, GURPS or Savage Worlds are more generic. In those games you typically build your...

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072 Dungeon Crawl Classics RPG Part 2

Part 2 of our coverage of Dungeon Crawl Classics roleplaying game. We didn’t chase off Jen Brinkman from part 1. She joins us again to keep us on track and ensure the info we convey is accurate. In this episode we mention alignment in DCC and skill checks. We continue on with the feel that...

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071 Dungeon Crawl Classics Part 1

This week we talk about the Dungeon Crawl Classics (DCC) role-playing game by Goodman Games. We ask Jen Brinkman, from Spellburn and Sanctum Secorum podcasts, to help us explain the rules and mechanics of this cool fantasy-based rpg. Inspired by the original Appendix N, DCC is a game that makes it clear that adventuring is dangerous,...

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070 Star Wars Edge of the Empire Part 2

We pick up where we left off in episode 69 as we continue to talk about Star Wars Edge of the Empire roleplaying game by Fantasy Flight Games. Obligation, careers and specializations are just a couple more elements of EotE that we discuss. Of course there is listener feedback via Random Encounter as well as...

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069 Star Wars Edge of the Empire Part 1

Part one of two where we discuss Star Wars Edge of the Empire roleplaying game published by Fantasy Flight Games. We talk about the dice, dice pool and the narrative component of the rpg system. We also touch on the force die, light and dark side points and how those are used within the game....

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068 Ending the RPG Campaign

Ending the rpg campaign. There can be a number of situations why you would want to wrap up your roleplaying game. Whether it is GM or player burn out, the game is falling apart – players not getting along, or you’re being tempted by the new shiny, we talk about how and when to end it....

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