Episode Archive

BBS012 Jason Raether at Gamehole Con

We asked game masters, that are gracious enough to run games under the Gaming and BS banner at Gamehole Con 2016, to give us some insight into what they’re running. This is a segment of that series. In this bonus episode Jason Raether talks about running Call of Cthulhu 7th Edition, the one edition that has changed the...

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104 RPG A Day

RPG a day is an internet meme done by BrigadeCon and Autocratik that outlines a question a day for the month of August that spurs conversation and talk about our favorite hobby, role-playing games. We go through all 31 questions in this episode. 

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103 Steal the Plot

Steal that plot. One of Brett’s favorite GM advice books is Stealing Cthulhu by Graham Walmsley (available at DRPG).  Let’s dig into the book’s core idea and see how we can use it to really improve our genre emulation.

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BBS010 Tim Virning at Gamehole Con

We asked game masters, that are gracious enough to run games under the Gaming and BS banner at Gamehole Con 2016, to give us some insight into what they’re running. This is a segment of that series. In this bonus episode Tim Virning talks about running Fiasco, a role-playing game by Jason Morningstar.

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102 Gaming Away From The Table

With the recent Kickstarter from Monte Cook Games where Monte talks about addressing absentee members of the game group yet still facilitate a method of play. We figured we’d want to elaborate on this. Be it a forum where you discuss what your player character does during down-time, or it’s a real life letter from one...

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101 At What Cost?

In this episode we field a question posed to us by Pure Mongrel’s G+ post … I have a pondering for you guys in regards to game tempo and quality over quantity… Understanding that each playing group is different, there is a general consensus that combat should be fast, prep time should be minimal and...

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100 Why We Game

Why we game. How did we get into gaming? What keeps us in the hobby and why is it important to us? We go into a bit about our motivation for partaking in our favorite hobby – playing role-playing games. We share some personal stories along the way. 

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099 Screw the Rules

Screw the rules. We come across rules that we don’t use, but why do we overlook them. Aren’t they part of the roleplaying game? Maybe it’s a complicated rule that slows down play. Perhaps we have a better way of doing things. We discuss the rules we don’t use and why.

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098 OK To Fail

It’s ok to fail. As a player, we learn from our mistakes. We can admit our shortcomings, well everyone but Sean. We’re working on that. Like many not-so-positive topics we cover, there can be something good on the other side of the die. This is no different. It teaches us valuable lessons. Failure helps us...

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097 Imprisoning Player Characters

Imprisoning player characters can take away agency from the players, no question. Game masters can certainly present this to the players, but should be careful not to take it too far. Take it too far and players will get frustrated and ruin a game. Just getting the player characters into a prison situation may be a...

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