Episode Archive

096 Character Building Questions

Character building questions stems from the bonds that rpg Dungeonworld uses to help solidify, or establish, relationships between player characters. It typically starts before kicking off the game and prevents a player character from lacking the motivation for being with the other player characters. We look at this from the player side as well as from the Game Master’s...

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095 Campaign Creation

Campaign creation, a topic posed to us by Michael Drescher. We throw in the Fronts from the Dungeonworld rpg as a point of reference and a good way to approach fleshing out your campaign. Our thoughts, or approach, is not the be all end all to creating a campaign. Sean tends to start with prepublished modules but...

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094 Random Encounters in RPGs

Random encounters in role-playing games, they were frequently found in many first edition Advanced Dungeons and Dragons modules and adventures. We look back at how we used them or they were used against us. It doesn’t have to be rolling on a table to see what is coming down the hall to consume the player...

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093 Board and Card Games

Board and card games, Brett and Sean talk about their preferences and some of the games they play when not playing RPG’s. While they’re certainly fun to play, they are certainly a different type of game to play when compared to roleplaying games. Both types of games are certainly more competitive, one of things Sean...

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092 Humor in Roleplaying Games

Humor in roleplaying games, there’s a time and place for it. It can bring levity, but how much is too much and what happens when it gets out of control? Is it really worth killing a player…character over it?  It can depend on the game you’re playing. Some games like Paranoia can certainly bring humor...

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091 Powerful Items in RPGs

Powerful items in rpg’s, game masters give them out from time-to-time. It’s the +5 Holy Avenger or some ancient artifact that can grant Wish or Resurrection spells. You run the risk of breaking your game, or do you? We as Dungeon Masters may regret providing these powerful magic items, but what do you do after one of the members...

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090 Keeping Players Engaged

Keeping players engaged, there are a few things you can do. Often times it’s because they’re bored or not engaged. As a GM you can do a few things. Hell, Brett goes as far as doing one-on-ones. “How are you liking your character? What goals are you trying to achieve?” It’s gotta be his promotion...

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089 Interpreting Die Rolls

Interpreting die rolls, or do you use degrees of success with systems that don’t facilitate such a mechanic? Of course there are role-playing game systems like Fantasy Flight Games Star Wars RPG or Powered by the Apocalypse Dungeon World, and even Savage Worlds all have some type of heightened success or failure. But what about the popular...

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088 Collecting Role-playing Games

Collecting role-playing games, we treasure our beloved tomes of rules, maps and scenarios. We keep things because they can be used as resources. Or maybe it’s nostalgia. But in this episode Brett and I visit Alex Kammer, Director of Gamehole Con [sponsor], at the Gamehole where we talk to him about being an avid collector of TSR’s Dungeons...

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087 GM Screens

GM screens are great for referencing rules without having to page through a thick rpg rule book. Some of us choose not to use them because they can be intrusive and create a physical barrier between the players and the game master. Use them or not, there can be some pretty creative screens out there...

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