Episode Archive

House Rules in Role-playing Games

House or home rules. What games do you implement your house rules? Do they make the game system better. Are there times that a house rule works across different role-playing games? Thanks to Peter Isaacs for the suggestion.

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How Much Role-Playing Game Prep?

Has tabletop role-playing game prep changed for us over the years? If so, why? It depends on the game. Be it a one shot, a campaign or con event, game prep may be different for each. Thanks James for posing the question.

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Team Player or Lone Wolf

PCs Operating as a Team v. as Individuals Some games seem to promote individual play as much as group play – some players seem to thrive/enjoy doing private adventures in and amongst other groups.  What are our experiences with this?

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What Do We Want To See Out of New RPGs

We often talk about mechanics, settings, options, and features of an role-playing game system that we like or don’t like, but is there something that we wish was out there that we’ve not found yet? I mean… what’s the next development in gaming that we’re waiting to have someone build?

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Learning from a Con and Book Formats

Not a recap of Gamehole Con, but we learned some things. We also talk about book formats in the rpg hobby. This latter piece inspired by Ray Otus.

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Now Hold It Right There

Running a role-playing game for young teenagers presents a certain set of challenges. DM Cojo has a voicemail where he shares his observations. “No, Little Johnny, you can’t be a half-orc barbarian. Ok, little Sally, you can’t just fly”…or can you?

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Tracking Player Character Wealth

Tracking wealth, aka the treasure, of player characters, is it needed? How do you do it? “Tired of tracking coins and individual purchases for player characters in role-playing games, I’ve experimented with several other methods that abstract wealth. It’s more a matter of what standard of living the PCs can afford. Anything appropriate to that...

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Description Expectations in RPG’s

Descriptions in rpg’s. How to align the way the game master and players exchange information. An example: “I’m looking for any irregularities in the walls, drafts, breaks in the mortar” versus “I search the room”. Thanks to Matt Seiberlich for the topic suggestion.

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Sub-Optimal Play in RPG’s

Sub-optimal behavior is core to tabletop role-playing games. Matt Colville mentions this in his Running the Game #56 and I figured we should discuss it

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Brett’s Delta Green

“I started my Delta Green game”, says Brett. Oooh, that sounds fun. What do you have going on?

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