Episode Archive

Why So Serious?

RPGs can be taken very, very seriously.  Sometimes, we don’t even understand that someone at our table is taking it as seriously as they are. We share our personal perspectives and we touch on whether you can separate the art from the artist! 

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RPG Character Sheets

The mighty role-playing game character sheet. It’s at the core of almost every rpg that has been published. There’s the presentation of the character sheet. Some help you understand the game. We talk about them.

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Sean’s Cthulhu Game – 2

Brett wanted to check in on Sean’s Call of Cthulhu role-playing game as he continues to get players through the greatest rpg campaign ever written, Masks of Nyarlathotep!

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Genre Blending in Role-Playing Games

Cojo asked us to talk about Genre Blending in role-playing games: “I wanted to get your opinion on blending genres in your gaming… Personally, I am a huge fan of genre mash-ups. I love games that mix genres such as Rifts, Dungeon Crawl Classics, the Spelljammer campaign setting, or Call of Cthulhu. I am also...

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Cheating in Role-Playing Games

Cheating in rpg’s, or as Brett puts it “what the f#$% is wrong with some people?” We talk about different ways people have tried to cheat and how you can approach people you know, not suspect, is cheating.

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Art in Role-Playing Games

Art has has such an impact on the rpg hobby. It not only conveys what the game may be about, but it evokes a feeling. It can be space ships, adventurers, discovering treasure, combat, action, and much, much more. It also ties a brand together. Be sure to look at your podcatcher as you listen...

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BS’er Feedback aka Random Encounters

We were set to talk about art in role-playing games, but had to call an audible. Sean got shot at, Brett played some games, and we field some great Random Encounters.

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Temple of Elemental Evil

Brett wants to talk about one of the few modules he actually runs. It’s the Temple of Elemental Evil. A 1st edition Advanced Dungeons and Dragons module by Gary Gygax and Frank Mentzer. But like many of our shows the topic morphs a bit into module design.

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Terrain in Role-Playing Games

From Peter – Tabletop terrain. I’m not sure if you gents have tackled this topic yet. Referring to maps, Dwarven Forge, 3D printing, Hirst Arts and so on. I’m currently creating 3D terrain using Hirst Arts molds. Extremely slow process but very stunning. So…. How do we deal with terrain in our games?

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Vehicles and Mounts in RPGs

Care and feeding as well as combat – how do we use mounts and vehicles in our role-playing games?

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