We actually define immersion, thanks dictionary! Then we go into what it means for our role-playing game, and some things you can do to be immersed.
Like many topics we try to define it, adversarial game-mastering in your rpg, but you know how that goes.
Sanity. Some games have it, some games don’t. We certainly don’t. We even touch on having some fun as a Keeper, Game Master, DM when you want your player’s character to start losing it. Aside from Call of Cthulhu how do you use sanity in your rpg?