Brett references John Wick’s Play Dirty and a concept of not using numbers for hit points but rather describing the damage to reflect the condition of your pc. Cool concept or sheer madness?
Consider this a pre session zero where Brett wants to know what we want in our rpg.
Mooks and minions in your tabletop RPG. They are fun to mow down, but can it be too much? We know Savage Worlds and Fantasy Flight Games Genesys-based system rpg’s have them, but what about using them in games that don’t have mechanics to deal with them?