Skill roll limits in your rpg: Those times when everyone wants to make a Perception check to try and ensure that the group “wins” and gets the information.
Hex crawl! We enlist some help from Eric Hoffman and Jason Hobbs to talk about this type of adventuring in your rpg’s.
Inspired by a post by Jared Rascher, we take a look at rolling dice or just succeeding based on the actions of the player character in your rpg. In other words, if you narrate your situation well, should you just succeed?