Let’s talk about why it’s important to have a PC change as the campaign happens. The idea of “My character wouldn’t do that” is, IMO, often built on the idea that the character will not learn or change or adjust based on the things they encounter in the world. So, let’s dig into this.
Game events at gaming conventions often times exude a certain level of excitement. Some people may actually play differently when they’re at a convention. Maybe there’s a way to bring the positive components to our home games.
There’s a time and a place that’s good for your player character to either run away or surrender in your rpg. Or is there? dot dot dot