101 At What Cost?


In this episode we field a question posed to us by Pure Mongrel’s G+ post

I have a pondering for you guys in regards to game tempo and quality over quantity…

Understanding that each playing group is different, there is a general consensus that combat should be fast, prep time should be minimal and GM’s need to be adaptable; able to cater to a parties erratic decisions and random directions chosen. Are we in danger of diluting our craft with this model? I mean by this are we sacrificing story telling and drama for speed and adaptability? I feel too much player agency leaves the Gm “heading cats”, combat and encounters become to generic and GMing becomes a chore instead of a hobby.

Read more101 At What Cost?

100 Why We Game


Why we game. How did we get into gaming? What keeps us in the hobby and why is it important to us? We go into a bit about our motivation for partaking in our favorite hobby – playing role-playing games. We share some personal stories along the way. 

Read more100 Why We Game

099 Screw the Rules


Screw the rules. We come across rules that we don’t use, but why do we overlook them. Aren’t they part of the roleplaying game? Maybe it’s a complicated rule that slows down play. Perhaps we have a better way of doing things. We discuss the rules we don’t use and why.

Read more099 Screw the Rules