088 Collecting Role-playing Games

gaming-and-bs-rpg-podcast-featured-image

Collecting role-playing games, we treasure our beloved tomes of rules, maps and scenarios. We keep things because they can be used as resources. Or maybe it’s nostalgia. But in this episode Brett and I visit Alex Kammer, Director of Gamehole Con [sponsor], at the Gamehole where we talk to him about being an avid collector of TSR’s Dungeons and Dragons role-playing game products.

 

 

Read more088 Collecting Role-playing Games

087 GM Screens

gaming-and-bs-rpg-podcast-featured-image

GM screens are great for referencing rules without having to page through a thick rpg rule book. Some of us choose not to use them because they can be intrusive and create a physical barrier between the players and the game master. Use them or not, there can be some pretty creative screens out there – be it fold out plastic Castle Greyskull or using cd jewel cases, they can add some pizzaz to the rpg game table. 

Read more087 GM Screens

086 Secret Convo in RPGs

gaming-and-bs-rpg-podcast-featured-image

Secret conversations in rpgs. We pass notes. Game Masters pull players aside to talk  about something that may not be privy to the in-game situation. Does it matter if the rest of your group hears these conversations? Sometimes this can take attention from others. Like the theater diva of the group seeks attention, so would the sneaky, conniving, cunning player that wants the private attention of the referee.

Read more086 Secret Convo in RPGs