Traps in role-playing games, they’re used for a variety of reasons as a GM, but player characters can also setup traps to ensnare their foes. There is the popular mechanical trap as well as the social trap, “aha! We’ve got you now!” Brett shares a funny story about his son’s, AJ, approach to littering a dungeon with some traps that protect an ancient, hidden, treasure. You’ll have to listen to find out what it is.
Organizations in RPG’s, inspired by community member Sgt Pemberfoot, we talk about the roles of cults, sects, clubs, fraternities, sacred orders and what you can do with them. Want to build your own? We talk about the elements that make up an organization in fantasy RPG setting.
Side quests, how do they fit in to the grand scheme of the story, or does it? What if the party is sent on a side quest, but it doesn’t serve a purpose?