010 Game Master Mistakes in RPGs

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Getting impatient with players? Not ‘yes, and’ing? B & S Divulge some of their GM mistakes in roleplaying games. It’s all learning, right?

Episode 10 Show Outline

Announcements

Friends of the show page on the website. Drop us a line.18

Official podcast of Gamehole Con III in 2015!

Random Encounter

  • Happy post Canadian Thanksgiving to Moe and others! (it was Nov 13th)
  • Happy soon to be Thanksgiving to the US listeners!
  • Wayne Humfleet posting to his stream of 7200 people and G+ Tabletop RPG General Discussion community w/13000+ members! Thank you Wayne!  https://plus.google.com/+WayneHumfleet/posts If you’re a rpg gamer, veteran, Star Wars buff, consumer of fine beers…follow Wayne. He’s also @lumrunner on Twitter.

Topics of Discussion 

  1. Sean and Brett’s Biggest Mistakes
    1. Our screw ups as GMs:
      1. Brett –
        1. GM angry
        2. over explain
        3. Letting players make whatever they want
        4. Not dealing with a problem player because I didn’t to hurt their feelings
      2. Sean – Sean makes no mistakes, but if he did
        1. Getting impatient with players
        2. Ensuring things are communicated properly, “you said you were going into the room.” “no i didn’t”
        3. Not allowing the ‘yes, and’ scenario
        4. Not asking the players exactly what they want to get out of the game.
    2. Our screw ups as Players:
      1. Brett –
        1. PC that doesn’t fit the story
        2. Put up with problem players and expect the GM to fix it
      2. Sean –
        1. Giving nothing to the GM to work with/entertain me
  2. How They Got Better

Die Roll

Brett

  1. Back to the woods – heading back to the UP to hunt, bringing my oldest son with me this time.
  2. Does 3 = a collection?  My buddy Henry gave me a sword.

Sean

  1. Dreamworks and Hasbro to merge? http://www.icv2.com/articles/news/30189.html  http://deadline.com/2014/11/dreamworks-animation-hasbro-merger-negotiations-in-works-1201282751/
  2. Philae Lander touchdowns on comet 67p https://plus.google.com/+YonatanZunger/posts/GxZRN3tbLHn

Closing/outtro  – final goodbye of episode

009 RPG Convention Game Prep

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RPG Convention game prep: goals of the game, what should players bring, pacing and more.

Episode 9 Show Outline

Announcements

Friends of the show page on the website. Drop us a line.

Random Encounter

Email from Nick A.

Comments from Chad K.

Topics of Discussion – Convention Game Prep

  1. Game Master
    1. Game system
      1. known system
      2. unknown system
      3. Knowing rules
    2. Prepublished vs homebrew
    3. Props – handouts, maps, minis
    4. Pacing
      1. 2, 4, 6 hour game slot
    5. Goals of game
      1. entertainment
      2. production
  2. Player
    1. Stuff you should bring
      1. Set of dice
      2. pencil
      3. scratch paper
    2. Play what you know vs something new?

Die Roll – 2-4 misc points we want to bring up at end of cast. Should be short and sweet, could be a plug, something to check out, etc. Limited time to spout off.

Brett

  1. Awesome time at Gamehole
  2. Took my sons to the rifle range today

Sean

  1. Tech sandbox – 3D terrain using a Kinect sensor http://bldgblog.blogspot.com/2014/10/touchscreen-landscapes.html
  2. Eraseable gaming paper kickstarter https://www.kickstarter.com/projects/gamingpaper/gaming-paper-erasable?ref=watched_project_launched

008 Fresh Blood Into RPG Hobby

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We talk about getting new people into the tabletop rpg hobby. Be careful of turning-off new players – killing pc’s, ruling with iron fist, and more.

Episode 8 Show Outline

Announcements

VOTE DAMMIT! <psa>

Topics of Discussion – New Gamers

  • How we got started in RPGs
  • The pitch – what to say to someone to get them interested in rpgs
  • Mentoring vs Picking it up on your own w/friends
  • Kids
    • Our/Brett’s kids
    • Caution – language, material,
    • Maturity/age level
  • What would be a good roleplaying intro game?
    • Mechanics – Realise few prospective/new players will read the rules or understand them fully if they do read them.
    • Story – find out what they new player(s) are interested in; ask questions
    • Length of time/duration
    • RPG starter sets
  • Turn-offs or things to be careful about
    • Simple is best – complexity can come later (if at all)
    • Bad experience at table
      • killing characters
      • ruling with iron fist
      • Everyone else gets to do more
      • feeling like they’re a bother when they need help
  • Sucking them in
    • High adventure
    • Coolness – define
    • Make sure the new players have plenty of spotlight time
  • Offer challenge to community!

Die Roll 

Brett

  1. My encounter with a pack of wolves while bow hunting in the UP
  2. I’ve got Gamhole Con locked in!
  3. Everest Game club event from last weekend
  4. I’m way too old for this shit…

Sean

  1. Halloween games
  2. Ghostbusters actual play podcast: http://nerdyshow.com/ghostbusters/

Closing/outtro