Episode Archive

Maps in RPG’s

Maps, a staple in many tabletop RPG’s. Whether it’s to find treasure or to lay on the table so players can put their miniatures upon it, we talk about maps.

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Killer Adventures

Tomb of Horrors is one example of what we would call a ‘killer adventure’. These are adventures that are really gunning to kill rpg characters.

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We Greyhawk It

How much does loot matter in the games we like to play? Do we like finding gear and goodies? Why or why not? You will want stick around until the end when Sean poses an encounter to Brett to see how he would handle it.

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Smash Cut

Smash cuts, spotlight moves, scene flips? Keeping the action moving cutting from one situation to the next in your role-playing games.

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Random Encounter Segment

We discuss emails, feedback and comments from some of our listeners.

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I Want My PC To Die This Way

Your player character dies. What happens at the table? Thanks to George Sedgwick on this one.

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Magic and Eberron

Manifest Zone co-hosts Wayne Chang and Kristian Serrano join us to clear up low magic, high magic and touch on Eberron and how it’s NOT high magic.

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What We Stopped Doing In Our RPG

Over time our rpg ame mastering style or the way we play has changed. We talk about some things we stopped doing.

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PC’s Differ via Advancement

Some games allow you choices through advancement, and many of us may confuse that those choices with character optimization. But what if it’s just a way to differentiate your fighter from another fighter?

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RPG Campaign Settings

We have skimmed the surface of rpg campaign settings every once in a while. While we don’t go into detail on any one specific setting, like every week, we express our thoughts around this part of role-playing games.

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