Episode Archive

Changes for Playing Tabletop RPG’s Online

We are going to be running some games for Patrons of the show, and lots of folks are running tabletop rpg’s online, so we wanted to talk about some of the behaviors that gamers need to be aware of, and possibly change, to help make these on-line sessions the most fun they can be. Need...

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GM’s Making Die Rolls for Players

Sometimes it may be a better idea for the GM to roll some dice for the players – like those time when your ninja is trying to move silently, or your Street Samurai is trying to hear if anything is behind the door, or maybe your wizard is trying to spot the book that has...

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Non-combat Encounters in RPG’s

Non-combat encounters in RPG’s… Don’t make encounters about “combat”. What are our thoughts on that? Asks Sky. Create an encounter, it’s up to the players if they make it combat-based…but not always. We also touch on resolving the encounter, typically social in nature. https://forums.gamingandbs.com/t/286-non-combat-encounter-design/524 Announcements Survey to gauge interest in playing online with Brett, Sean...

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Ideal Game Group

The ideal game group for role-playing games is more than just the perfect amount of participants. It encompasses a wide array of things like types of players, the games you play, whether you game master or play, whether you have game masters as players. Of course we don’t want bad players at the table, but...

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Innovations in RPG Delivery and Presentation

The year? 2020. The tabletop industry at its core is still books, pen, paper, and dice. PDF’s are just electronic versions of role-playing game books. With all the technical advances in today’s modern era, are there different ways of delivering and presenting rpg’s? Announcements Survey to gauge interest in playing online with Brett, Sean and...

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Audio in RPG’s

Brett and Sean had a couple people comment on our forums, here, and here, about the use of audio for your rpg. Whether it is a soundtrack that helps paint the scene or if it’s ambient sound that sets mood…we touch on it. Announcements Brett steps down from Evercon Leadership role. Survey to gauge interest...

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Practice Playing RPG’s

Sometimes, there’s no shortcut for experience. We talked with Tim D about this a bit when we had him on to talk AS&SH.  We need to try and do and keep trying and doing to get good at something. It’s been said you need 10,000 hours to be proficient at a skill.  Does this apply...

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Player Character Health

We’ve chatted about player character health before, but Brett thought he’d bring it back up as part of the “things I learned” from his Delta Green game around lethality and tracking damage. When a game is lethal it seems to be logical for GMs and Players to want to know exactly what part of a...

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Brett’s New Approach To His Upcoming Role-playing Game

Brett is trying something new with his upcoming home game. We start with talking about campaign length but divert to the aforementioned change in Brett’s rpg. Random Encounter Laramie on Folklore Foes Laramie comments on the forums about Folklore Foes COMMENTS!!! I know I for one don’t really care when the show is recorded or...

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Folklore Foes

Folklore Foes – how can we use the aspects of folklore monsters/foes to make our encounters new and fresh? Take a creature and give it different immunities and vulnerabilities. Inspired by Zee Bashew’s video on youtube. Random Encounter Josh Wallace writes in his favorite house rule Hail and well met! I’m a bit behind on...

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