We were set to talk about art in role-playing games, but had to call an audible. Sean got shot at, Brett played some games, and we field some great Random Encounters.
Brett wants to talk about one of the few modules he actually runs. It’s the Temple of Elemental Evil. A 1st edition Advanced Dungeons and Dragons module by Gary Gygax and Frank Mentzer. But like many of our shows the topic morphs a bit into module design.
From Peter – Tabletop terrain. I’m not sure if you gents have tackled this topic yet. Referring to maps, Dwarven Forge, 3D printing, Hirst Arts and so on. I’m currently creating 3D terrain using Hirst Arts molds. Extremely slow process but very stunning.
So…. How do we deal with terrain in our games?