Month: September 2015

055 Roleplaying for Story

Roleplaying for story, do we do it? First we need to define ‘story’. We, and other like Misdirected Mark, talk about story needs, wants, etc., for our games. If we’re not in it for the story, then what is it? There are dangers in forcing story. Sean Train anyone? Lets face it, story is the end…

Read More

054 Player Character Pain in Roleplaying Games

Player character pain in roleplaying games. Sean believes that the physical piece is tied to mechanics while the mental pain is tied to roleplaying. Sometimes there are mechanics that help simulate pain. Maybe it’s the condition track in WotC’s Star Wars Saga Edition rpg, you take damage and move down a condition track and taking…

Read More

053 Challenges Killing Player Characters in RPGs

Challenges killing player characters, is it tougher to do with today’s roleplaying games? Episode 53 Show Agenda Reading from Curt Thompson’s G+ Intro Announcements Random Encounter – emails, voice mails, social media from listeners Moe Tousignant re: Weird on G+ Darcy Ross re: Weird on G+ Victor Wyatt comment on G+ Voicemail from Joe Matt…

Read More

052 Gear in Roleplaying Games

Gear in roleplaying games may incude a ten foot pole, bag of flower, pouch of marbles and more. How do you handle gear in your rpg. Episode 52 Show Agenda Intro Announcements Gamehole attendees flying in for con. If you give me a heads up AND are flying into Madison, I will try to pick…

Read More