Month: July 2016

098 OK To Fail

It’s ok to fail. As a player, we learn from our mistakes. We can admit our shortcomings, well everyone but Sean. We’re working on that. Like many not-so-positive topics we cover, there can be something good on the other side of the die. This is no different. It teaches us valuable lessons. Failure helps us…

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097 Imprisoning Player Characters

Imprisoning player characters can take away agency from the players, no question. Game masters can certainly present this to the players, but should be careful not to take it too far. Take it too far and players will get frustrated and ruin a game. Just getting the player characters into a prison situation may be a…

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096 Character Building Questions

Character building questions stems from the bonds that rpg Dungeonworld uses to help solidify, or establish, relationships between player characters. It typically starts before kicking off the game and prevents a player character from lacking the motivation for being with the other player characters. We look at this from the player side as well as from the Game Master’s…

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095 Campaign Creation

Campaign creation, a topic posed to us by Michael Drescher. We throw in the Fronts from the Dungeonworld rpg as a point of reference and a good way to approach fleshing out your campaign. Our thoughts, or approach, is not the be all end all to creating a campaign. Sean tends to start with prepublished modules but…

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