Hex Crawl
Hex crawl! We enlist some help from Eric Hoffman and Jason Hobbs to talk about this type of adventuring in your rpg’s.
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Inspired by a post by Jared Rascher, we take a look at rolling dice or just succeeding based on the actions of the player character in your rpg. In other words, if you narrate your situation well, should you just succeed?
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Let’s talk about those “old” settings, adventures, and so on – the ones that are for the previous edition of your favorite game, but you want to use them with the newer version. Do you really need to do the work to convert them, can you just use them “as is”, or does it depend…
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When we setup a campaign how to we want to deal with the PCs’ actions – We all know the player character’s are the most important people in the game, but is this about the world working around the PCs and their backstories, or about the PCs imposing themselves onto the world?
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