Month: March 2016

081 Player versus Player

Player versus player in roleplaying games, without agreement and understanding in advance it can turn out to be a royal fiasco. We specify player versus player and character versus character. Brett talks about how there has been positive gaming experiences when players go back and forth with their characters, but it doesn’t always happen that…

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080 Savage Worlds RPG

We talk Savage Worlds RPG, and solicit some help from Kristian Serrano and Ron Blessing from the Savage Bloggers Network. Published by Pinnacle Entertainment Group, Savage Worlds’ motto is ‘Fast, Furious, and Fun’. We talk about what makes it fast, furious, and fun. Target number four, raises, wild die, bennies, wild cards and extras, and playing cards for initiatives are just some…

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079 Latency in RPG Combat

Latency in rpg combat occurs from time to time. Sure there are roleplaying games that have higher rates, or delays, in how combat is resolved. What causes this ‘latency’ we speak of? It could be that many players simply don’t know all the rules. Maybe there are too many rules to remember. How does a…

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078 Starting the RPG Campaign

Starting the rpg campaign takes some previous thought. How much depends on a few things, what you’re going to play and how you’ll approach your players are just two thing to consider. There is quite a bit of social contract, knowledge gathering and dissemination of information. Players are going to want to know the type…

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