Latency in rpg combat occurs from time to time. Sure there are roleplaying games that have higher rates, or delays, in how combat is resolved. What causes this ‘latency’ we speak of? It could be that many players simply don’t know all the rules. Maybe there are too many rules to remember. How does a more tactical game, that often includes miniatures, handle latency? There are ways to mitigate latency in combat, which is something we talk about. It is also a two-way street. The GM has to be on their game and so do the players. How do you handle this in your game?


Check out Forge Midwest at the beginning of April.

Savage Bloggers Network podcast hosts, Kristian Seranno and Ron Blessing will be on episode 80.

Gamehole Con event submissions open April 1st, 2016.

Random Encounter

Roger Brasslett comments on episode 77 – Opposed Die Rolls and how a successful hit should not be taken away. While Matt Martinez talks about how they’re used in SUPERS!

Angela Murray emails us to mention how it’s good to open your mind to new games and why she like Apocalypse World games for bringing player characters together.

Die Roll



[shadowbox]This show brought to you by fans of the show, like you. Support the show. Become a patron![/shadowbox]

Next Episode

Subscribe on iTunes or Android so you don’t miss our next episode when we talk Savage Worlds roleplaying game.

About the Author
The 'S' of Gaming and BS podcast. Besides producing and hosting the show, Sean enjoys long walks on the beach, running rpg's, and killing player...characters.