We talk Savage Worlds RPG, and solicit some help from Kristian Serrano and Ron Blessing from the Savage Bloggers Network. Published by Pinnacle Entertainment Group, Savage Worlds’ motto is ‘Fast, Furious, and Fun’. We talk about what makes it fast, furious, and fun. Target number four, raises, wild die, bennies, wild cards and extras, and playing cards for initiatives are just some of the features of the popular rpg ruleset. There is even some interesting tidbits that many people may not know about the game or the publisher! Thanks Ron and Kristian!
Latency in rpg combat occurs from time to time. Sure there are roleplaying games that have higher rates, or delays, in how combat is resolved. What causes this ‘latency’ we speak of? It could be that many players simply don’t know all the rules. Maybe there are too many rules to remember. How does a more tactical game, that often includes miniatures, handle latency? There are ways to mitigate latency in combat, which is something we talk about. It is also a two-way street. The GM has to be on their game and so do the players. How do you handle this in your game?