Month: December 2016

120 Goals for 2017

The new year, 2017, is upon us and this is the last show of the year. We talk about what we’d like to accomplish, as it pertains to role-playing games, for 2017. Whether it’s playing new games or GM’ing ones we haven’t received yet, we’re looking forward to some great things. We even share some…

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119 Race as Class in RPG’s

Race as class in role-playing games, it goes back to Basic, Expert, Companion, Master’s and Immortal’s (BECMI) sets of Dungeons and Dragons. It is also part of many other rpg’s like Dungeon Crawl Classics, Lamentations of the Flame Princess, and many, many, more. Like two guys sitting at the lunch table, we banter a bit about this…

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118 Urban Adventuring Part 2

We revisit urban adventuring.  We had some good feedback on the original episode 116 that we wanted to fill in some blanks. We mention how some city-based prepublished supplements offer tables and encounter charts that may help GM an urban adventure. We talk about the interesting roles NPC’s play and how they can be resources…

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117 Creative Spell Casting

Creative spell casting could be a synergy of spells. Casting grease down a hallway and then a flame-based spell to light it on fire. Brett mentions someone casting climb walls to better pick pocket an NPC. These are just a couple examples of how spell casters can get creative with their craft. How creative do…

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