Month: May 2016

090 Keeping Players Engaged

Keeping players engaged, there are a few things you can do. Often times it’s because they’re bored or not engaged. As a GM you can do a few things. Hell, Brett goes as far as doing one-on-ones. “How are you liking your character? What goals are you trying to achieve?” It’s gotta be his promotion…

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089 Interpreting Die Rolls

Interpreting die rolls, or do you use degrees of success with systems that don’t facilitate such a mechanic? Of course there are role-playing game systems like Fantasy Flight Games Star Wars RPG or Powered by the Apocalypse Dungeon World, and even Savage Worlds all have some type of heightened success or failure. But what about the popular…

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088 Collecting Role-playing Games

Collecting role-playing games, we treasure our beloved tomes of rules, maps and scenarios. We keep things because they can be used as resources. Or maybe it’s nostalgia. But in this episode Brett and I visit Alex Kammer, Director of Gamehole Con [sponsor], at the Gamehole where we talk to him about being an avid collector of TSR’s Dungeons…

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087 GM Screens

GM screens are great for referencing rules without having to page through a thick rpg rule book. Some of us choose not to use them because they can be intrusive and create a physical barrier between the players and the game master. Use them or not, there can be some pretty creative screens out there…

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