Interpreting die rolls, or do you use degrees of success with systems that don’t facilitate such a mechanic? Of course there are role-playing game systems like Fantasy Flight Games Star Wars RPG or Powered by the Apocalypse Dungeon World, and even Savage Worlds all have some type of heightened success or failure. But what about the popular d20-based systems where a confirmation of a critical hit is the extent of a degree of success, yet certain lacks any mention of ‘coming close’ or ‘just misses’ via a target number that is usually pretty cut and dry. You either made it or you didn’t. 

Announcements

End of Savage Bloggers podcast, all the best to Ron Blessing and Kristian Serrano!

Congrats to Senda and Emily of She’s a Super Geek podcast for making it to their show’s first birthday!

Much respect for Fear the Boot, dropped their 400th episode and been doing their show for 10 years!

Random Encounter

Email from Chris Steele

You weighed in over on G+ on the use of GM screens 

Die Roll

Brett

Sean

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Thank you LondonDrake for the review on iTunes!

Next Episode

Subscribe on iTunes or Android so you don’t miss our next episode when we talk about Keeping Players Engaged thanks to Chris Steele for the topic!

About the Author
The 'S' of Gaming and BS podcast. Besides producing and hosting the show, Sean enjoys long walks on the beach, running rpg's, and killing player...characters.