First installment of our Player Series, we’re talking about the Fighter. The fighter has a purpose, it’s to smash faces. We also provide some ideas on how to actually role-play the combat intensive fantasy class. It’s not all fun and games, they do have their weaknesses too!
Interpreting die rolls, or do you use degrees of success with systems that don’t facilitate such a mechanic? Of course there are role-playing game systems like Fantasy Flight Games Star Wars RPG or Powered by the Apocalypse Dungeon World, and even Savage Worlds all have some type of heightened success or failure. But what about the popular d20-based systems where a confirmation of a critical hit is the extent of a degree of success, yet certain lacks any mention of ‘coming close’ or ‘just misses’ via a target number that is usually pretty cut and dry. You either made it or you didn’t.
Secret conversations in rpgs. We pass notes. Game Masters pull players aside to talk about something that may not be privy to the in-game situation. Does it matter if the rest of your group hears these conversations? Sometimes this can take attention from others. Like the theater diva of the group seeks attention, so would the sneaky, conniving, cunning player that wants the private attention of the referee.