Some games allow you choices through advancement, and many of us may confuse that those choices with character optimization. But what if it’s just a way to differentiate your fighter from another fighter?
We have skimmed the surface of rpg campaign settings every once in a while. While we don’t go into detail on any one specific setting, like every week, we express our thoughts around this part of role-playing games.
Inspired by DM Cojo, we talk about low-level play. Only this time we have someone help us define it and stay on track. Chris Sniezak from Misdirected Mark/Encoded Designs provides some additional insight.