Episode Archive

Art in Role-Playing Games

Art has has such an impact on the rpg hobby. It not only conveys what the game may be about, but it evokes a feeling. It can be space ships, adventurers, discovering treasure, combat, action, and much, much more. It also ties a brand together. Be sure to look at your podcatcher as you listen...

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BS’er Feedback aka Random Encounters

We were set to talk about art in role-playing games, but had to call an audible. Sean got shot at, Brett played some games, and we field some great Random Encounters.

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Temple of Elemental Evil

Brett wants to talk about one of the few modules he actually runs. It’s the Temple of Elemental Evil. A 1st edition Advanced Dungeons and Dragons module by Gary Gygax and Frank Mentzer. But like many of our shows the topic morphs a bit into module design.

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Terrain in Role-Playing Games

From Peter – Tabletop terrain. I’m not sure if you gents have tackled this topic yet. Referring to maps, Dwarven Forge, 3D printing, Hirst Arts and so on. I’m currently creating 3D terrain using Hirst Arts molds. Extremely slow process but very stunning. So…. How do we deal with terrain in our games?

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Vehicles and Mounts in RPGs

Care and feeding as well as combat – how do we use mounts and vehicles in our role-playing games?

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Never Prepared

How prepared are you for your games? Hopefully your better prepared than Brett is for this podcast… but let’s say you need to run an rpg, like right now, and you’ve done no prep.  How would you do it?

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Dragonlance

Dragonlance, it was an idea by Tracy and Laura Hickman that became a D&D game at TSR. It ultimately went on to be adventure modules, books and even a movie.

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Game Master Meta Terms

Metagaming, we covered it. This is more meta terms the game master may use in a game. An example, “That’s a side quest, it’s not part of the main plot.”

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Suspending Belief in Role-Playing Games

“Your PC falls 120′ and suffers 60 points of damage”. No problem, I still have 60 left. Sometimes it’s a small thing that throws us off, and sometimes it’s something bigger. What are the boundaries/levels of “Suspension of Disbelief” that we’ll put up with and where does it break, and ruin a game for us? 

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Con Game Excitement, Bring It Home

A while back Brett brought up the idea of running home games more like convention games – asking why we don’t do that. We’re going to revisit this topic but with a slightly different angle that I think should be more useful: Using the con game magic to bring back the wonder in your home...

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