One of the key things that make a TTRPG a TTRPG is that there is no “Right Answer” for nearly everything.
By that I mean – when you have any encounter, there are quite nearly unlimited options for how you will solve it. No two groups will play through the same adventure the same way.
As Matt Colville says: “It’s not my job to solve your problems – It’s my job to solve your solutions”
Does this also mean there are no “Wrong Answers” as well?


  • Update: Project BS: The Delta Green Experiment
  • Year of the BS’er begins with episode intros by BS’ers – Thanks to Mirko for kicking us off. We have 14 spoken for, so only 38 left! Head to
  • Congrats to our friend Jen Brinkman for joining Goodman Games as Customer Service and Convention Manager – probably Brendan LaSalle’s boss
  • Thank you to Saulster for the kind review.

Random Encounter

Greger from Discord mentions this on Don’t Tell Me What to Play

Die Roll

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About the Author
The 'S' of Gaming and BS podcast. Besides producing and hosting the show, Sean enjoys long walks on the beach, running rpg's, and killing player...characters.