Episode Archive

073 Roleplaying Game Classes or No Classes

Roleplaying game classes, there are rpg systems that involve classes for their player characters. Examples include fighter, magic-user, thief, etc. Dungeons and Dragons and respective derivatives are ones that lead the way with player character classes. Other systems, like Basic Roleplaying, GURPS or Savage Worlds are more generic. In those games you typically build your...

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072 Dungeon Crawl Classics RPG Part 2

Part 2 of our coverage of Dungeon Crawl Classics roleplaying game. We didn’t chase off Jen Brinkman from part 1. She joins us again to keep us on track and ensure the info we convey is accurate. In this episode we mention alignment in DCC and skill checks. We continue on with the feel that...

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071 Dungeon Crawl Classics Part 1

This week we talk about the Dungeon Crawl Classics (DCC) role-playing game by Goodman Games. We ask Jen Brinkman, from Spellburn and Sanctum Secorum podcasts, to help us explain the rules and mechanics of this cool fantasy-based rpg. Inspired by the original Appendix N, DCC is a game that makes it clear that adventuring is dangerous,...

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070 Star Wars Edge of the Empire Part 2

We pick up where we left off in episode 69 as we continue to talk about Star Wars Edge of the Empire roleplaying game by Fantasy Flight Games. Obligation, careers and specializations are just a couple more elements of EotE that we discuss. Of course there is listener feedback via Random Encounter as well as...

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069 Star Wars Edge of the Empire Part 1

Part one of two where we discuss Star Wars Edge of the Empire roleplaying game published by Fantasy Flight Games. We talk about the dice, dice pool and the narrative component of the rpg system. We also touch on the force die, light and dark side points and how those are used within the game....

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068 Ending the RPG Campaign

Ending the rpg campaign. There can be a number of situations why you would want to wrap up your roleplaying game. Whether it is GM or player burn out, the game is falling apart – players not getting along, or you’re being tempted by the new shiny, we talk about how and when to end it....

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067 Why We Like Dungeons and Dragons

Why we like Dungeons & Dragons. We get asked “you play rpg’s, but why do you like D&D?” We think it’s a good ‘universal’ fantasy rpg system. Most people are aware of how the game works, many have played it at one time or another, and it contains a fair amount of different rpg mechanics –...

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066 Critical Hits and Fumbles in RPGs

Critical hits and fumbles in tabletop roleplaying games, how do they enrich your game or can they be just plain silly? Some systems have critical hits and fumbles built into it. Most of us may have taken it upon ourselves to incorporate such a system into our house rules. Dungeon Crawl Classics make critical hits...

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065 RPG Styles and Systems

RPG styles and systems, a preference on system and how it may tie into system. It’s hard to explain, but we get there…eventually. We’ve been thinking a lot recently about roleplaying game systems that are designed specifically for certain types of stories v. those systems that try and be generic enough to “do it all”

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064 Holidays in Roleplaying Games

Holidays and festivals in roleplaying games, they can bring people together, start plots and story arcs and much more. They also help to enforce seasonal changes and the passage of time. There’s also the real-world holidays and how they effect your game. Tis the holiday season and we want your rpg to be festive!

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