Episode Archive

BBS008 Chris Perkins WotC at Gamehole Con 2015

Chris Perkins from Wizards of the Coast (WotC) spoke at Gamehole Con 2015. We recorded it. We think he’s hinting at potential Ravenloft product. Were we right?

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BBS006 Gamehole Con 2015 Day 1 Recap

Gamehole Con 2015 recap of day 1 of the tabletop gaming convention located in Madison, Wisconsin. Brett and I talk about Gamehole Con 3 starting with Thursday and Friday, who we met, what we did and how things are going.

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060 Surprise Bait and Switch in Roleplaying Games

Presenting the unexpected in roleplaying games doesn’t come to your players without an element of surprise. Sean has mentioned wanting to start a game and not tell folks what it’s about so let’s discuss how to introduce a change-up or a surprise to your game (and if it’s a good idea at all).

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059 Fear and Horror in Roleplaying Games

Fear and horror in roleplaying games, after all tis the season! In this episode we talk about whether you need to scare your players in order to create fear and horror in your rpg. How does mechanics play a role in creating these emotions? There are some games that facilitate fear and horror better than...

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058 Player Characters Level Up or Bad Ass Beginner

Player characters level up or bad-ass beginner? Angela Murray inspired us to discuss the topic. Do you start out a wimp where your wizard has 1d4+Con Mod hit points to only die from a pin prick or do you have max hit points and want to be an effective bad ass at first level? There is...

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057 RPG Player to Game Master

From rpg player to game master, it can be a leap. How did we Brett and Sean start gaming? Was it running or playing rpg’s? Then how we got into game mastering and what made us do such a foolish thing.  Topic inspired by Jeff Rademaker, we share some of the things we learned and...

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056 Player Control in Roleplaying Games

Player control in roleplaying games, some may call it ‘player agency’. Brett & Sean run themselves in circles trying to define it. Chits, points, fortune or luck dice can allow a player to change things, is that giving them too much control? Topic inspired by listener Eric Farmer, he got us thinking about the role...

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055 Roleplaying for Story

Roleplaying for story, do we do it? First we need to define ‘story’. We, and other like Misdirected Mark, talk about story needs, wants, etc., for our games. If we’re not in it for the story, then what is it? There are dangers in forcing story. Sean Train anyone? Lets face it, story is the end...

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054 Player Character Pain in Roleplaying Games

Player character pain in roleplaying games. Sean believes that the physical piece is tied to mechanics while the mental pain is tied to roleplaying. Sometimes there are mechanics that help simulate pain. Maybe it’s the condition track in WotC’s Star Wars Saga Edition rpg, you take damage and move down a condition track and taking...

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