150 Mega Dungeons
Mega dungeons, you know, the big ones. There’s Undermountain, Castle Greyhawk, Barrowmaze and many more. We talk about ’em.
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149 Lapse Between Game Sessions
More commentary on this one. Some of us have consistent weekly games and some of us play with a group every few months. We share our experiences with how frequent we play.
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148 Unveiling the Mystery
Mystery, or the unknown, is a good trope to incorporate into your RPG. But, how far do you go before the players hit a brick wall of frustration and don’t know what to do or what path to pursue? Inspired by an email to us from Michael Drescher, we take a stab at providing some...
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147 Mass Combat
Mass combat, we’re not talking specific rules or mechanics. More high level than that. We explain our definition and the tie into miniature war games. A topic suggested by Gabe Dybing.
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146 Tips for Tactical Combat
Are your players neutralizing your combat encounters in rpg’s quicker than you can say “save or die”? Well our friend Walt has just those players. But fear not, Walt! We’ll give you some tips on how to beef up a tactical encounter so it’s challenging for your players!
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145 Pregen or Roll Your Own
Pregens are good for one shots and con games. Roll your own pc is good for campaigns, but what if you flip it? Is there a time when pregens could be used for an rpg campaign? :gasp: How about rolling up characters for a convention game or one shot?
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144 Character Development
As part of a character concept, we pose different questions you can ask yourself when creating your player character. Inspired by feedback on our player series from Jim Fitzpatrick.
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143 Kids Track at Cons
We have Alex Kammer, Director of Gamehole Con, come on so we can ask him about the kids track that they have in place for this year’s event.
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142 Supernatural Horror and Mystery
Chris Lange wrote us: “…my question is, when your players know they are playing a supernatural horror game, what are some ways to rend their understanding of the world, to, hopefully, make them uncomfortable due to lack of understanding the world, much as their characters should be feeling.”
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141 Super Villains
Super villains and ultimate baddies in role-playing games can be all full of cliches. Inspired by listener George S., we talk about those trope and maybe give you some ideas on how to make them better.
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