Conveying rpg lore to your players. You can give them the mongo journal you created, but there may be other ways to deploy lore in your tabletop rpg. Thanks to Billarnold on the forums for the inspiration on this one. Random Encounter DM Matt emails us on Brett using different ability for skill checks DM…Read More
All the BS you can handle.
Playing pretend allowed us to be a cop or robber or doctor or superhero when were kids. Now we play role-playing games and sometimes forget we’re taking on a role. Lets go back and play pretend! Random Encounter Voicemail from DM Cojo Voicemail from DM Cojo Voicemail from Chris Shorb Voicemail from Chris Shorb Email…Read More
Spott hidden in Call of Cthuhlu, perception in Dungeons and Dragons, maybe it’s notice in other games. Some game masters will find these skills to be a royal pain in the ass. You tell the player that they need to roll the skill to see or hear something. What if they fail the check, and the failure brings the…Read More
Team spirit, yes we have it, how bout you? Is Dungeons and Dragons a team game? Certainly it is a collaborative rpg. You need to rely on different class abilities in order to overcome obstacles and have your character survive. Little argument there, but what about being an actual team game, with mechanics, or incentives,…Read More