045 Travel in Roleplaying Games

Travel in roleplaying games. Is it the destination or the journey? You walk, and walk, and walk some more. How do you handle travel in your game?

Episode 45 Show Agenda


Sponsored by DarkTheatre.net


Random Encounter – emails, voice mails, social media from listeners


Kevthuhlu on our website writes on Ep 005 BBS w/Misdirected Mark guys

The following listeners comment via G+ regarding ep 44 where we talk about Fudging Die Rolls…

Angela Murray

Victor Wyatt


Michael Althauser

Moe “Gilvan Blight” Tousignant

Joe Cwik


Greyedout Productions. Buy a dicebag and use promo code GAMINGANDBS to receive 10% off your order.

Topic of Discussion

Travel in RPGs

How much detail do you put into travel in your RPGs?

  • Fantasy
  • Modern
  • Sci-Fi

Are there any types of travel that you don’t like to deal with in your games?

  • “I hate water based adventures”
  • Plane flights
  • Others?

Is the journey just random encounters or planned events?  What makes a good RPG trip?

Die Roll – 2-4 miscellaneous points of gaming or geekery we want to share with you.


  1. D&D Basic Set for my youngest son
  2. Index Cards for Phil V – http://www.amazon.com/Debra-Dale-Designs-Packages-Standard/dp/B00HUEY0KA/ref=sr_1_18?ie=UTF8&qid=1437350023&sr=8-18-spons&keywords=index+cards+bulk


  1. Dun Gen, dungeon generator http://meta-studios.com/dg/dungen.html ,
  2. D&D Pint beer glasses http://www.welovefine.com/feature/dd-new-pint-glasses.html
  3. Tabletop Simulator by John Arcadian on Gnome Stew…It has the ability to load in your own custom models and pieces, enabling a near limitless number of options for tabletop terrain. Doing something as simple as creating a custom table and loading in an image of a map, then adding models and some rocks really provides an immersive experience. http://www.gnomestew.com/gming-advice/tabletop-simulator-review/


About the Author
The 'S' of Gaming and BS podcast. Besides producing and hosting the show, Sean enjoys long walks on the beach, running rpg's, and killing player...characters.