In this episode we field a question posed to us by Pure Mongrel’s G+ post

I have a pondering for you guys in regards to game tempo and quality over quantity…

Understanding that each playing group is different, there is a general consensus that combat should be fast, prep time should be minimal and GM’s need to be adaptable; able to cater to a parties erratic decisions and random directions chosen. Are we in danger of diluting our craft with this model? I mean by this are we sacrificing story telling and drama for speed and adaptability? I feel too much player agency leaves the Gm “heading cats”, combat and encounters become to generic and GMing becomes a chore instead of a hobby.

Random Encounter

Email from Gabe (blog).

Comments on Episode 100 on G+

Wayne Humfleet shares why he games.

Die Roll




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About the Author
The 'S' of Gaming and BS podcast. Besides producing and hosting the show, Sean enjoys long walks on the beach, running rpg's, and killing player...characters.