In this episode we field a question posed to us by Pure Mongrel’s G+ post …
I have a pondering for you guys in regards to game tempo and quality over quantity…
Understanding that each playing group is different, there is a general consensus that combat should be fast, prep time should be minimal and GM’s need to be adaptable; able to cater to a parties erratic decisions and random directions chosen. Are we in danger of diluting our craft with this model? I mean by this are we sacrificing story telling and drama for speed and adaptability? I feel too much player agency leaves the Gm “heading cats”, combat and encounters become to generic and GMing becomes a chore instead of a hobby.
Email from Gabe (blog).
Comments on Episode 100 on G+
Wayne Humfleet shares why he games.
- Kenny Baker (R2D2) has passed away at age 83
- Earth-like planet discovered.
- Underworld Lore: Dungeon Disappearances Table d100 reasons why your character is not there.
- Polyhedral Dungeon released, unltralight modern take on old school roleplaying. By Jason Paul McCartan
- Wizard-filled quests of D&D empower Prince Ruper BC Girls (article)
- Shane Freeman points us to Mysterious magic spells unearthed by archaeologists in Serbia
- Kevin Lovecraft called out this article on RPGs in the Classroom
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