Magic items, how do you convey the properties of these wondrous items to the player characters? A topic brought up by Kevin Lovecraft, he writes
“I wonder how to reveal the properties of such items to players/characters when they discover them. Spout Lore seems like the obvious method, but what are some other ways to justify conveying the information? Do players enjoy discovering things by trial and error based on the description and any context available?”
Announcements
Evercon.org – Events are starting to show up but we need more! Come and run games for us!
Bonus BS episodes – GMs running under our Banner
Random Encounter
Ed Nagy looks at doing some pc safe zones of his own.
Michael Drescher mentions his game and how he’s handling some of the finer minutia of the game, like encuberance.
Chris Angelucci points out a product that Brett may appreciate.
Die Roll
Brett
Sean
- Magecrammer is a new and exciting roleplaying game from Druids of the Shore™ that fuses the genres of fantasy and science fiction into a new kind of play experience unlike anything else you’ve ever seen (since 1989).
- 10 Lessons from Real-Life Revolutions That Fictional Dystopias Ignore
- Conceptships.blogspot.com to get your spaceship fix
Listeners
- Joseph Fits told us about Ewoks for D&D 5e
- Jim Fitzpatrick points us to Six Tips for Side Quests (I sense a Show Topic!)
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