Motivation, Believability, Immersion

We talk about making a setting/world believable for us/our players – helping to keep the verisimilitude working. But do we know what we need/want? I mean, what does it take for us to believe? What about the other players in the game? Perhaps we need to provide different things to different players to help them?

Random Encounter

Edwin emails us ep 374 the rough draft
E Armstrong comments on the preshow of Handling Multiple Expectations at the Table
Stephen Dragonspawn emails us on Rival Adventuring Party
Beerleaguer comments on episode 363 how do we organize as GM’s

Die Roll

 
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About the Author
The 'S' of Gaming and BS podcast. Besides producing and hosting the show, Sean enjoys long walks on the beach, running rpg's, and killing player...characters.