We talk about making a setting/world believable for us/our players – helping to keep the verisimilitude working. But do we know what we need/want? I mean, what does it take for us to believe? What about the other players in the game? Perhaps we need to provide different things to different players to help them?
Random Encounter
Edwin emails us ep 374 the rough draft
Stephen Dragonspawn emails us on Rival Adventuring Party
Die Roll
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Wreckland kickstarter
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