Of all of the things that we steal from other art forms (e.g. movies, novels, TV, etc.) for our games, one of the things that would be most helpful would be to understand story structure, drama, and pacing.
Developing and tuning our senses for these things will help us not only as GMs, but also as Players.
Random Encounter
James Carruthers emails us on a few episodes…
Die Roll
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Language, Not Rules by Matt Colville
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