Starting the rpg campaign takes some previous thought. How much depends on a few things, what you’re going to play and how you’ll approach your players are just two thing to consider. There is quite a bit of social contract, knowledge gathering and dissemination of information. Players are going to want to know the type of campaign you’re going to run. What system are you, as the game master, going to use? As a GM, what do you want the players to know before everyone sits at the table and the plot begins….to thicken. Certainly a topic that could span hours of discussion, we talk about it in this episode.