Hex crawl! We enlist some help from Eric Hoffman and Jason Hobbs to talk about this type of adventuring in your rpg’s.
We go back to NPC’s because we wanted to chat about why it’s important to have non-player characters with personality.
Super villains and ultimate baddies in role-playing games can be all full of cliches. Inspired by listener George S., we talk about those trope and maybe give you some ideas on how to make them better.