Hex crawl! We enlist some help from Eric Hoffman and Jason Hobbs to talk about this type of adventuring in your rpg’s.
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We go back to NPC’s because we wanted to chat about why it’s important to have non-player characters with personality.
Super villains and ultimate baddies in role-playing games can be all full of cliches. Inspired by listener George S., we talk about those trope and maybe give you some ideas on how to make them better.