How much does loot matter in the games we like to play? Do we like finding gear and goodies? Why or why not? You will want stick around until the end when Sean poses an encounter to Brett to see how he would handle it.
With the recent Kickstarter from Monte Cook Games where Monte talks about addressing absentee members of the game group yet still facilitate a method of play. We figured we’d want to elaborate on this. Be it a forum where you discuss what your player character does during down-time, or it’s a real life letter from one player character to another, there’s ways to make this happen, but is it something we prefer?